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iF/A-18E Carrier Strike Fighter Demo README
Interactive Magic
This file contains information concerning the iF/A-18E CSF Demo
and is not all inclusive in regards to the full game. This demo
is provided as-is. No support or guarentees are provided for this
demo.
-----------------------------------------------------------------
Table of Contents
I. INSTALLATION & SETUP
II. PERFORMANCE OPTIONS
III. FUNCTIONAL ITEMS
1. 3D Accelerator Cards
2. Operations on Machines with Cyrix Processors
3. CH Products Joysticks and Throttles
4. Matrox Millenium, Matrox Mystique, and S3
ViRGE-based video cards
5. Using Digital Joysticks
6. Riva 128 Cards
7. Windows 98 Disk Cleanup
8. Windows 98 and AWE64Gold
9. Screen Maximizing after Joystick Calibration
10. Screen Distorted in 800x600
11. Non US 101/102-Key Keyboards
12. Alt-Tab during mission loading
13. Buzzing sound/static on Carrier Videos
14. FLIR "Black Hot" and "White Hot"
15. DDI Zoom In and DDI Zoom Out
16. Coupled Direct Autopilot Mode
17. User Interface Screens Blacked Out
IV. GAMEPLAY
1. Carrier Landings and ACLS
2. 'On the Hook' Time After Landing
3. Easy Radar Mode
4. Padlock View on the Carrier
5. Erratic Velocity Vector
6. Edge of the World
V. ACCELERATOR CARDS AND DRIVERS TESTED WITH CSF
I. INSTALLATION & SETUP
For best performance, we strongly recommend that you quit all
other programs before starting the demo. This includes
closing the special options bar for Microsoft Office and any
applications that periodically pop up dialog boxes, such as e-mail
and Scheduling programs. Pressing Ctrl-Alt-Del once will present
you with a box listing all applications running at that time.
You can shut these down individually from this window.
CSF requires:
* Windows 95
* Pentium 166 MHz CPU or faster
* 24 Mb RAM
* 1024x768 SVGA graphics adapter with 2MB video memory
* 8X or faster CD-ROM drive
CSF Demo requires the CD be in your computer's CD-ROM drive to
play the demo.
DirectX 5.2
Please ensure that you have installed the latest DirectX 5
drivers for your particular accelerator. Check your 3D
accelerator vendor's Web site or Technical Support hotline for
the latest driver information. CSF was designed using DirectX 5.2
and this should be installed for proper functioning.
II. PERFORMANCE OPTIONS
CSF has been designed and implemented to be enjoyable on a
broad variety of systems, from unaccelerated 166 MHz Pentiums
with 24MB of RAM to a 3D accelerated 266 MHz Pentium II with
32MB of RAM and beyond. The tradeoff between frame rate
(how often the screen gets updated), image quality, and hard
disk space requirements is a matter of personal choice, so CSF
offers several options to allow you to customize the demo
to your hardware configuration. A little experimentation with
each of these will help you decide which combination matches
your system and the way you want to play the demo.
* Enable the demo to use your 3D accelerator card. In the
demo, go to Options - Graphics Settings. Select your board
from the Direct3D Device drop down and select its 3D
Hardware Chipset.
* Make sure no other applications are currently open, as they
force resource sharing under WIN95.
* Defrag your hard drive using the Disk Defragmenter under the
Start Menu - Programs - Accessories - System tools.
* Allocate at least 80MB of virtual memory. Do this by going
to Start - Settings - Control Panel - System - Performance
- Virtual Memory. Select the "Let me specify my own virtual
memory settings" option then enter a value of 80 or more in
the Maximum and Minimum settings windows. Click OK to
complete the process.
In general the more RAM and virtual memory you have, the better
the demo runs.
Flight Screen Resolution
The demo offers three options for Flight Screen Resolution:
640x480, 800x600, and 1024x768. The lowest resolution (640x480)
will give the best performance on all systems. If you have a
faster machine or a 3D accelerator card, you may want to try
experimenting with the higher screen resolutions. The higher
resolutions will provide more visual detail, including crisper
cockpit and HUD display and more detailed out-the-window
graphics. Note that many 3D accelerators do not have enough
memory to run the demo at 1024x768 resolution.
Terrain Resolution
Each theater in CSF has two levels of terrain resolution:
Low and High. The High Resolution setting provides much more
detail in the terrain, but may cause occasional, brief dips in
performance on slower machines.
Perspective Correction
This option is only used by the demo when you are not using a
3D accelerator card to enhance the performance. Using this
option prevents terrian and other object textures from
appearing distorted or warped looking, especially when flying
close to the ground. When turned on, this option may slow
frame rate by 20% or more when flying at low altitudes. When
flying at higher altitude there is no penalty.
Field of View (FOV)
This option modifies the amount of "peripheral vision" available
on the screen. The larger the value the more you can see on the
screen. However, with increased FOV, objects will appear smaller
and it may slow the performance of the demo. Decreasing the FOV
may improve performance.
Gradient Sky and Smoke Trails
The System Setup screen allows you to turn each of these visual
effects on or off. Turning them off may give you a small
performance increase at the expense of some visual quality.
Turning smoke trails off may deprive you of some visual cues
that you'll need to play the demo effectively, so we don't
recommend turning these off.
III. FUNCTIONAL ITEMS
1. 3D Accelerator Cards
CSF uses Direct3D for 3D accelerator support. Most 3D
accelerator cards that work with Direct3D should work in CSF
provided they support alpha blending, basic texture mapping,
and chroma keying. Additionally, the card should have at
least 4MB of on-board RAM to work properly with CSF.
Most problems related to playing CSF with Direct3D enabled
can be traced back to the video drivers. For example, we
have seen problems with flying through clouds using a board's
February drivers but the problem was solved when we updated
the machine to the current drivers from July. Please refer to
your board manufacturer's documentation to ensure you have
the latest release level version of the drivers and that they
are set-up correctly.
CSF has been tested with a large variety of accelerated video
cards, and is known to work with nearly all of them, though
actual performance benefits may vary. A list of tested cards
can be found at the end of this readme.
Owners of Apocalypse 3D card will find that each time they set
their card to Maximum Perfomance the demo will freeze. Therefore,
set the card to Maximum Compatible to avoid this problem.
2. Operations on machines with Cyrix processors
Many Cyrix owners use a utility called 686_p.exe, which is loaded
when their machine boots up. This utility is designed to fool
Windows into believing that an Intel Pentium chip is installed on
the machine. Unfortunately, this will induce crashes in CSF.
When Win95 reports to CSF that a Pentium chip is in use, the
demo then uses Pentium-specific routines. These routines cannot
be run by a Cyrix chip, and the demo crashes.
To fix this problem, simply remove 686_p.exe from your
AUTOEXEC.BAT file, reboot, and run CSF again.
3. CH Products Joysticks and Throttles
CSF uses DirectInput to get joystick information. In our testing
with the Flightstick Pro we have seen the use of the hat cause
view changes and weapons firing because its driver is telling us that
there is no hat. We have modified our code to force reading of
hat information for joysticks we know have a hat. Unfortunately,
the Flightstick Pro returns combinations of button presses (which
can cause view changes or weapon firing) instead of position data.
If you have the CH Combatstick or the Virtual Pilot Pro joystick
you must install the Windows 95 Combatstick or Virtual Pilot Pro
Driver from CH Products. This driver will enable all of the
buttons and the hat switches to be recognized. If you do not
have this driver or are having difficulties with it, CH Products
suggests calibrating the Combatstick as a CH Flightstick Pro
for partial functionality or using CH's calibration applet.
The CH Throttle uses the same gameport analog channel as the
hat switch on Thrustmaster compatible joysticks. This could
cause the throttle to override the hat switch and use it for
the throttle's slider controller instead. CH Products suggests
selecting a CH Flightstick Pro or joystick with a throttle in
the Windows 95 Joystick Properties.
The Pro Throttle works in a similar fashion. You will need
to specify which controller, the slider or the hat switch will
be analog and which you want to be keyboard-programmed. You
will then need to program that controller. Instructions can
be found at CH's website in their FAQ.
The drivers and additional information can be found at:
http://www.chproducts.com/support.html
4. Matrox Millenium and S3-ViRGE based video cards
The Matrox Millienium will report 3D accelerator support to
Direct3D, however it only supports a very limited 3D feature
set. Because of the lack of basic texture mapping, alpha
blending and chroma keying, this board should not be regarded
as a 3D accelerator. CSF requires these features and will not
work properly (most likely crash) if you attempt to run the
demo with 3D acceleration enabled with this board. You will
have to run using software only.
Technical problems have been reported by owners of Matrox
Mystique and S3-ViRGE based video cards (including the
Diamond Stealth 3D series). Reported symptoms vary greatly,
and may occur with or without Direct3D enabled.
Some 3D boards, that do not support RGBA4444 pixel formats (such
as the S3 ViRGE and some ATI boards), will not perform alpha
blending correctly. These may cause some visual anomolies
during the demo. You may want to aquire the newest drivers for
the chipset itself from S3's Drivers and Utilities page. Be sure
that you know exactly which chipset your video card has on it
(this information should be in the video card's manual or the
manufacturer of the video card can tell you).
5. Using Digital Joysticks
If you are using a digital joystick and are experiencing
spinning views or the gun firing continuously, it may be caused
by a conflict with your joystick. Your sound card's game port
not passing MIDI signals to the DirectInput portion of DirectX.
Often, simply updating your sound card's driver will fix this
problem.
The DirectX Diagnosis Page on our website has a section with
additional suggestions on how to setup a digital joystick if
you have problems with it working properly in DirectX.
The url is:
http://www.imagicgames.com/support.dir/faq.dir/directx.html
6. Riva 128 Cards
If you have a video card based on the Riva 128 chip set you may
see certain graphics problems or crashes. A freeware utility
called NV3 Tweak assists you in adjusting settings to fix
compatibility problems or better optimize Direct3D performance.
NV3 Tweak can be found on our tech support website at:
http://www.imagicgames.com/techsupp.html
Once you have installed this utility, go to display properties
and click on the Riva 128 tab. Disable "Use square textures
only" by removing the check from the box next to it.
7. Windows 98 Disk Cleanup
Under Windows 98, a system tool called disk cleanup pops up
whenever a hard drive gets too close to full (user settable
type option). If CSF is installed to a drive that is
relatively full, more information is transfered to/from the disk and
could cause the system to start the cleanup tool. The tool gains
focus and makes it difficult to use or even close down CSF.
You may disable this utility for the drive it is checking by
right clicking on the drive and select Properties. On the
General tab select "Disk Cleanup..." On the Settings tab
uncheck "If this drive runs low on disk space automatically
run Disk Cleanup."
8. Windows 98 and AWE64Gold
Some people running Windows 98 and an AWE64Gold sound card
have experienced problems where changing the the Music
Volume Slider in the demo's System Settings resulted in
either no change of the volume in the demo or acting
like a master volume for both music and sound effects.
Look on www.soundblaster.com for updated Windows98
drivers for the Awe64Gold card which may solve this problem.
9. Screen Not Maximizing after Joystick Calibration
If you go to joystick calibration from the systems setting icon,
the demo may not restore to full screen after you exit the game
controller dialog. To restore the demo, press Alt-Enter.
10. Screen Distorted in 800x600
Some video cards cause the aspect ratio in 800x600 to be off and
the screen appear distorted. Adjusting your monitor settings may
aleviate this problem.
11. Non US 101/102-Key Keyboards
Key mappings on foreign keyboards or keyboards which are not
the standard 101/102-Key keyboard may not match what is listed
on the key card. They are related to the physical location of the
key on the keyboard and not its value. Experimenting with key
remapping until you have achieved settings that work for you.
12. Alt-Tab during Mission Loading
Selecting Alt-Tab (minimize) while missions are loading will
crash the demo. This is caused by a conflict between Win95 and
demo resources.
13. FLIR "Black Hot" and "White Hot"
The keylist indicates that you can change the FLIR display between "White Hot"
and "Black Hot" using Shift-Ins and Shift-Del keys respectively."
This function is not available in the demo.
14. DDI Zoom In and Zoom Out
Different terminology is used on the key card and in the user
interface. The commands listed on the key card as, "Increase
Radar Display Range," "Decrease Radar Display Range," "Increase
FLIR Magnification," and "Decrease FLIR Magnification" are
listed as "DDI Zoom In" and "DDI Zoom Out" in keyboard remapping.
15. User Interface Screens Blacked Out
If, when returning to the user interface from flying a mission the
screen is black and only the animations are shown, press F1 to
refresh the screen.
IV. GAME PLAY
1. Carrier Landings and ACLS
The Automatic Carrier Landing System is designed to land you
aboard the carrier hands off and is realistically simulated in
CSF. Since it uses the Automatic Flight Control System to
do this certain bank angle, AOA and 'g' limits restrict its
ability to get 'on glideslope' and 'on-speed'. To provide the
ACLS the necessary time and airspace to properly fly the
approach, engage the system as near the centerline and on
glideslope as possible. The system should be engaged outside
of 5 miles. Successful approaches can be made with engagements
off course/glideslope by increasing the range at which the
system is engaged.
You may find the carrier will change course while you are on
approach. This is true in actual carrier operations. Once a
turn is made, the ship will normally remain on the new heading
for 15-20 minutes before turning again. To prevent turns at the
last minute, call the tower once inside 5 miles. This will
freeze the carrier heading until you land or complete the pass.
2. 'On the Hook' Time After Landing
Once you've come to a stop after landing on the carrier, you
will remain 'on the hook' connected to the arresting wire, for a
period of approximately 4 secs. After that, you're considered
to be 'off the hook' and will be placed back on the catapult.
3. Easy Radar Mode
The F/A-18E's radar systems can be very complex to master.
While you are learning the other controls, an overhead
tactical radar mode is available to find targets in
relationship to you. Although it is cheating, if you
are having problems learning the F/A-18E's avionics, this
may make things easier.
Shift-Alt-W will display the easy radar mode in the active
DDI. In the center of the display is an icon representing you.
Other icons represent enemy (red), friendly (green), wingman
(blue) and ground targets (yellow).
4. Padlock View on Carrier
Shift-P will give you a padlock view on the carrier.
5. Erratic Velocity Vector
In the Realistic flight model, you may note erratic movement of
the velocity vector and vertical speed indicator while sitting
on the catapult awaiting launch. This is caused by various
sensors on the aircraft being affected by ship movement. It
will stabilize once the cat stroke begins.
6. Edge of the World
CSF use actual satelite photos and elevation data and therefore
the world has defined boundaries. As you near this boundary, you
will be given a 'Entering No-Fly Zone' warning. You should turn
away at this time. If you continue to fly toward the border you
will eventually hit the 'brick wall' of the world and the following
will occur:
- Joystick, rudder and throttle controls are disabled.
- Coupled Direct autopilot is engaged to place you on a direct
path back to your current waypoint.
- A warning message ("Entering No-Fly Zone. Course correction
engaged") appears on the chat bar.
These steps will remain in affect until your position is
corrected and you are back within the desired theater boundaries.
The message, "Course corrected", notifies you when control has
been restored.
V. ACCELERATOR CARDS AND DRIVERS TESTED WITH CSF
We have made every attempt to test CSF with a variety of 3D
Accelerator Cards and different driver levels. Below is
a list of some of those we have verified and know to work:
ATI All-In-Wonder AGP
ver: 5.2 build 4.10.2411
ATI Rage Pro
ver: 5.00
Canopus Pure3D
ver: 1.51
Canopus Pure 3D II
ver: 1.10
Creative Labs 3D Blaster Voodoo2 12MB
ver: 2.16
Creative Labs 3D Blaster Voodoo2 8MB
ver: 2.16
Diamond Monster 3D II
ver: 4.10.01.0200
Diamond Stealth G460 AGP
ver: 4.10.01.0136 & 4.10.01.1400
Intergraph Intense 3D
ver: 4.10
Matrox G200 AGP w/ PowerDesk v4.00.015
ver: 4.10.01.4000
Metabyte Wicked 3D
ver: Original drivers
Orchid Righteous 3D (3Dfx) PCI
ver: 3.01.00
Orchid Righteous 3D 2
ver: 1.2
Permedia 2 AGP
ver: 4.03.2102-0182
Real3D Starfighter AGP
ver: 0229
Rendition Verite 1000
ver: 4.10.00.1555
Sierra Screamin' 3D
ver: 2.20.07
STB Blackmagic
ver: 2.16
STB Velocity 128
ver: 4.10.01.0166
STB Velocity 3D (Riva128/nVidia) AGP
ver: 4.10.01.0105
STB Velocity 128
ver: 1.80
-----------------------------------------------------------------
'Windows 95', 'Windows 98' and 'Explorer' are registered
trademarks of Microsoft Corporation.
'Pentium' is a registered trademark of Intel Corporation.